![]() This allows you to equip items to boost your stats before starting an expedition. Once you build the Supply Depot in the camp, you will have access to the supply function. I would advise to dismantle one of the cheapest structures to build, since you will lose part of the resources you have spent building it. Once you build a camp structure, you can dismantle them whenever you want. Hole in Memory – Dismantle a camp structure.Just build all the structures in our camp, it will take time and a little bit of farming for resources, but you will get there. Small Town – Build all the possible camp structures.Grandma Says Hello – Unlock the Necromancer class.The Rogue class is unlocked building the Refuge. You start with the Knight, and unlock the other two building specific camp structures. There are three different classes in the game. There you will be able to build (and upgrade) buildings to get access to new abilities, tiles and functions. Outside expeditions, you will spend your time in the camp. Foundation Stone – Build the first camp structure.That said, this is my first attempt at creating a guide for a game, so don’t expect it’s quality to be the best.Camp AchievementsThis achievements can be unlocked in the camp. If you are looking to 100% the game, i’ll try to explain every achievement as good as I can. As the game itself, it’s all about repetiton. Here were my stats when I took down the Hunter.Loop Hero doesn’t really have any hard achievement. The only downside of the card is that it prevents you from getting Yellow or Orange quality gear, but luckily this doesn't affect the Rogue. The Outpost cards are also extremely helpful as they'll spawn allies in adjacent fights. ![]() If you're given the option, take the "Picky" trait as it gives you higher quality gear. I also recommend using the Arsenal card to unlock the Amulet slot. Getting your evasion up will also negate the need for health ups, allowing you to keep Villages and Meadows out of your deck as they aren't really necessary here. The Rogue also greatly benefits from Evasion so get that stat as high as possible too and you won't take much damage throughout your run or against the Hunter. I recommend playing your Forest tiles as well, but I wouldn't place them next to the River unless you have a lot of excess space next to it - they just aren't as effective as Thickets. The best way to do that is to build a long River and to place your Thicket tiles next to it as it will double the attack speed increase. You're going to want to play to the Rogue's strengths here, so make sure to increase your attack speed as much as possible. We recommend using the Rogue for this fight as they are able to deal a lot of damage in a short amount of time. To best combat this, you'll want to deal large amounts of damage fast, so the Warrior isn't really the best option. ![]() The Hunter fight only gets harder as time goes on as both the Hunter and his hounds have "the Pack" ability which not only heals them after the death of an ally, but also gives them an 100% increase to attack. Upgrade Cemetery: If you haven't already upgraded your Cemetery, now is a good time as the free resurrection will be extremely useful as a last minute run-saver. For example, Battlefield's give you loot which is best to get at the start of a loop so place it right after your camp and you'll get good loot and have an easier time taking it out. This can be very useful if you place some of your harder battles next to the camp. Each one will spawn a crossbowman to fight in battles on tiles adjacent to the Cozy Camp. ![]() Watchtower: You can build up to 4 Watchtowers around you camp. Intel Center: The Intel Center unlocks the game's Encyclopedia, the Desert and Sand Dune cards, and the ability to add Golden cards to your deck.
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